![]() ![]() IPhone 12 Pro Max, iPhone 13 Pro Max, iPhone 14 Plus: 1284x2778 IPhone Xs Max, iPhone 11 Pro Max: 1242x2688 ![]() IPhone X, iPhone Xs, iPhone 11 Pro: 1125x2436 IPhone 6 plus, iPhone 6s plus, iPhone 7 plus, iPhone 8 plus: 1242x2208 IPhone 6, iPhone 6s, iPhone 7, iPhone 8: 750x1334 IPhone 5, iPhone 5s, iPhone 5c, iPhone SE: 640x1136 IPhone: iPhone 2G, iPhone 3G, iPhone 3GS: 320x480 Here is the problem in the code: local homescreen = .Parent.HomeScreen I tried seeing if marketplace service had something to automatically correct the decal ID to a working ImageLabel ID but there was nothing. I noticed when you enter a decal asset ID into an ImageLabel through studio it works and it automatically changes the ID to a different ID which I believe is part of the problem since ImageLabel “Image” properties don’t get corrected while “in game”. Even when trying “rbxassetid://” instead of “ ”. However no matter what decal ID I use it never works. To do this the player enters a decal asset id into a textbox which updates the wallpapers “Image” property (the wallpaper is an image label). I’m making a surfaceGui phone on studio and one of the features in the settings app is that you can change your wallpaper.
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